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Neil Druckmann has toyed with the idea of a sequel for both Uncharted and The Last of Us in an interview with GQ. While The Last of Us Part III would sell ridiculously well, the studio's focus might be on a new IP.Įven co-director Bruce Straley (The Last of Us), formerly at Naughty Dog, believes the industry's focus and game devs should be on a new IP.
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Whether it was Uncharted, The Last of Us, or Jak and Daxter, Naughty Dog has been a pioneer in the single-player space by making franchises out of new IPs. However, Naughty Dog has done a masterful job at avoiding those temptations. We need all that talent & money focused on creating new content, new IP, and innovating in the AAA space Geoff.Īs is the case with any studio, once the prospect of a franchise begins to emerge, it is simply irresistible to not build on it with one sequel after the other.
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Given how the studio has been excellent at introducing new IPs and making a success out of almost every one of them, it only makes sense for the studio to move on from the franchise. Therefore, the risk involved in improving on something as monumental as The Last of Us Part II seems way too big for Naughty Dog right now. It is, by far, the most complex narrative crafted by the studio and easily its most ambitious to date, and it will be hard to top that in the years to come. The Last of Us Part II represents an extremely high point for Naughty Dog, both creatively and commercially. To tell one's funniest joke and then walk off the stage. #3 - Signing off on a high note The Last of Us Part II ends with one sledgehammer of an endingĪn age-old adage exists in art, entertainment, and perhaps even in game development that one should always end on the highest note.
HOW MANY HOURS IS THE LAST OF US 2 PLUS
With its 20 plus hour campaign, The Last of Us Part II is a double album of sort thanks to its given its themes and length. Simply put, there is little to no need for Naughty Dog or Neil Druckmann to revisit the story as it ended on a poignant note. Whether it was Abby and Lev's fight for survival or Ellie's path of revenge, it is safe to say that both have reached their conclusion. However, in contrast with the original, Part II takes every single story arc introduced and ties it off masterfully by the end. The original wrapped up on a similarly melancholic tone and one that instantly gave way to speculation and concern at the prospect of a sequel. #4 - A Definitive Ending The game ties up pretty much every story arc introduced in the original game and the sequelĪs the curtains drew on The Last of Us Part II and players saw Ellie walk into the distance, parting ways with Joel's guitar, it felt like a definitive ending. He further explained how players had seen so much of the backstory of The Last of Us and the world. And without that, there’d be no reason to do a “Part III.” But now that we’ve established certain characters and themes and processes, it felt like to justify making a “Part II,” we had to do something not that fans would be comfortable with, but do something that would match the emotional core we found in the first game. "With the first game, there were no expectations, and it was like we could do anything. He explained how finding the right story and building on themes from the original, and staying true to the core was a monumental task and how it will be exponentially difficult for a sequel. While discussing the possibility of a sequel with IndieWire, he did his best to be as vague and danced around the possibility of a sequel. This is not the only time Druckmann had commented on this. In a podcast with Greg Miller from Kinda Funny Games, Neil Druckmann stated that there was currently no plan for a DLC for The Last of Us Part II akin to the original's Left Behind DLC. Neil Druckmann, game director and co-writer for The Last of Us Part II, has been rather upfront regarding a DLC for the game.